Ultra Instinct Goku gets a dedicated combo breakdown in this Dragon Ball FighterZ video from Clayton Chapman. The first installment focuses on connecting strings and extended sequences with the character, though technical issues during recording meant only a portion of the planned combos made the final cut. Chapman shares his thoughts on Goku's overall design—acknowledging his appeal as a character while critiquing how predetermined his combo paths feel. Despite the character's flashy toolkit, he notes that certain decisions (like timing variations on signature attacks) often lead to identical outcomes regardless of input nuance, which he finds limiting from a creativity standpoint. The video captures both practical combo examples and the creator's candid perspective on how the character functions within the game's mechanics. A second part was planned to cover the remaining sequences that didn't survive the initial recording session.
#dbfz #ultrainstinct #combo Random notes... Ah, it happens sometimes but more than half the combos I did got corrupted so umm part 2 later. Normally sometimes when I tape something every now and then a combo here or there doesnt tape or gets messed up. But for this video more than half of it didnt record or got messed up. So ill do the rest again later. As for him hes as I…
Show more →#dbfz #ultrainstinct #combo Random notes... Ah, it happens sometimes but more than half the combos I did got corrupted so umm part 2 later. Normally sometimes when I tape something every now and then a combo here or there doesnt tape or gets messed up. But for this video more than half of it didnt record or got messed up. So ill do the rest again later. As for him hes as I said a cool cheap pop character. But ultimately very predetermined. Its sad and really disapointing. Like even if you try to hit flippy punch and get it to hit late.. It always does the same stun.. even if you do non sma
From Clayton chapman (SaishuuKessen)'s YouTube channel