Dragon Ball FighterZ · Combo Video · 2018
Desk choreographed a week-long lab session to capture what happens when two Level 5 Supers collide in Dragon Ball FighterZ — demonstrating clash mechanics, timing windows, and dodge interactions at frame-perfect precision. All execution performed on PS4 using the replay 2P function and dual-controller setups, no tool assistance. The video isolates the exact moments where super startup, active frames, and clash detection align, with follow-ups showing how reflect and dodge options alter the outcome. Part 2 continues the breakdown.
This is the result of about a weeks work. Testing the clash mechanics and timing, meticulously choreographing everything and then a bunch of sessions just trying to execute it all. Everything is done on PS4 by me without tool assistance, just the 2P play back function and, in some instances using 2 controllers at the same time. Part 2 of this video:…
Show more →This is the result of about a weeks work. Testing the clash mechanics and timing, meticulously choreographing everything and then a bunch of sessions just trying to execute it all. Everything is done on PS4 by me without tool assistance, just the 2P play back function and, in some instances using 2 controllers at the same time. Part 2 of this video: https://youtu.be/B6KMbfcSXck If you want to help support my channel: Check out my band! Awesome desk T-Shirts!
From desk's YouTube channel