Dragon Ball FighterZ · Combo Video · 2018
What happens when two maximum-level supers collide in Dragon Ball FighterZ? This video dives into the clash mechanics that govern super interactions, exploring how the game handles simultaneous high-damage attacks and what determines the outcome. Over the course of a week's preparation, desk meticulously tested timing windows and choreographed scenarios to isolate these mechanics, executing everything on PS4 without tools—just manual 2P playback and dual-controller setups where needed. The result is a methodical breakdown of reflect, clash, and dodge systems under conditions rarely seen in standard matches. This is the kind of deep mechanical exploration that reveals how fighting games resolve seemingly impossible simultaneous inputs, useful for anyone curious about how Dragon Ball FighterZ's engine prioritizes and arbitrates clashing supers at max power levels.
This is the result of about a weeks work. Testing the clash mechanics and timing, meticulously choreographing everything and then a bunch of sessions just trying to execute it all. Everything is done on PS4 by me without tool assistance, just the 2P play back function and, in some instances using 2 controllers at the same time. Part 2 of this video:…
Show more →This is the result of about a weeks work. Testing the clash mechanics and timing, meticulously choreographing everything and then a bunch of sessions just trying to execute it all. Everything is done on PS4 by me without tool assistance, just the 2P play back function and, in some instances using 2 controllers at the same time. Part 2 of this video: https://youtu.be/B6KMbfcSXck If you want to help support my channel: Check out my band! Awesome desk T-Shirts!
From desk's YouTube channel