Dragon Ball FighterZ · Match Video · 2020
Broly's optimal damage routing in Dragon Ball FighterZ season 3 gets broken down here, comparing meter-heavy combos against their non-EX alternatives. The video examines what you gain and lose when sacrificing bar for those extra points of damage—a practical question for labbing players trying to squeeze every bit out of their BNB strings. A key detail covered is the tight timing required to land a headbutt-to-throw link against mid-sized characters and above, which nets slightly more damage than the standard jump-air-throw approach used on smaller opponents. The creator walks through the differences systematically, referencing earlier season guides so viewers can understand where moves get swapped in or removed to accommodate jump-in conversions. While the damage improvements are marginal, the video delivers the kind of precise comparisons fighting game players need when optimizing their gameplan. Broly has room to grow in the meta, though this breakdown gives you the exact tools to decide whether raw damage or meter preservation fits your playstyle better.
#broly #dbfz #combo Not much really to say, for more in depth stuff check the videos before from the past season as its similar. Only real notes to say is of course is you sacrifice meter for damage in these combos and the damage is quite slight. But optimal is optimal so I suppose are you optimizing damage or meter.. but whatever the case here it is. Also the combo shown vs…
Show more →#broly #dbfz #combo Not much really to say, for more in depth stuff check the videos before from the past season as its similar. Only real notes to say is of course is you sacrifice meter for damage in these combos and the damage is quite slight. But optimal is optimal so I suppose are you optimizing damage or meter.. but whatever the case here it is. Also the combo shown vs goku obviously normally you would jump air throw here vs small characters, but vs medium characters and above it is actually possible to link a headbutt here to throw for slightly more damage. However unrealistic imo as i
From Clayton chapman (SaishuuKessen)'s YouTube channel