Dragon Ball FighterZ · Combo Video · 2018
Vegito's post-patch instant kill combo gets a significant optimization in this lab breakdown. After the patch gave his hurricane kick combo potential into hard knockdown against most of the cast, Clayton Chapman explores whether the new air dash link possibilities could lead to a tighter touch of death route. The result trades meter efficiency for execution difficulty—the hard knockdown link requires precise timing on the ground, and the follow-up air combo demands a strict delay window. The combo's tightness raises real questions about consistency on smaller characters, but Chapman manages to land it cleanly here after a few attempts. What makes this notable isn't just the optimization itself, but the methodical approach: watching footage, testing the patch changes, and systematically pushing the character's damage potential. Even 11 months into the game's lifecycle, there's still room to refine what players thought was already optimized.
So on stream yesterday people asked me to do the vegito touch of death. And well honestly I didnt even exactly remember what I did to do it. So I had to watch it, and then I think i got it on my third try which is pretty funny. But then I was thinking you know in the patch, his hurricane kick does combo from hard vs like basically everyone now, and you can do the air dash…
Show more →So on stream yesterday people asked me to do the vegito touch of death. And well honestly I didnt even exactly remember what I did to do it. So I had to watch it, and then I think i got it on my third try which is pretty funny. But then I was thinking you know in the patch, his hurricane kick does combo from hard vs like basically everyone now, and you can do the air dash links off it as well lower to the ground. So maybe I can optimize that tod And well here I did. Sadly this variation of course although it takes less meter, is much harder since you have t
From Clayton chapman (SaishuuKessen)'s YouTube channel