Akuma combo video from personaworld (2011) focusing on Sentinel and Hulk synergy. The Sentinel section details Tatsumaki loop timing after Tenma-Gozanku Agyo — the core execution is hitting the opponent as quickly as possible post-launch, then inputting air Tatsumaki (L) via qcb-to-up on the stick once Akuma leaves the ground. Substituting jump H loses damage and knockdown advantage compared to the Tatsumaki. Positioning the Sentinel hit low enough allows the follow-up air Tatsumaki (M) to chain into hyper without knockback interference. Early combo theory before extensive community optimization.
--- Decided to upload this earlier than expected since I might not be around on the 15th. --- My first Marvel vs Capcom 3 Akuma combo video. This guy is a powerhouse! Enjoy. -HIGHLIGHTS- Sentinel: Messing around with Tatsumaki loops and relaunches. To be sure you can combo after doing his Tatsumaki after his Tenma-Gozanku Agyo, you need to hit the opponent as quickly as…
Show more →--- Decided to upload this earlier than expected since I might not be around on the 15th. --- My first Marvel vs Capcom 3 Akuma combo video. This guy is a powerhouse! Enjoy. -HIGHLIGHTS- Sentinel: Messing around with Tatsumaki loops and relaunches. To be sure you can combo after doing his Tatsumaki after his Tenma-Gozanku Agyo, you need to hit the opponent as quickly as you can after you launch them with an S. I do an air Tatsumaki (L) by doing a qcb then rolling to up on th