Dragon Ball FighterZ · Combo Video · 2019
Season 2 of Dragon Ball FighterZ brought patch changes that shifted how certain mechanics played out, and this quick combo example digs into one of those differences. With adjustments to super stun properties, the game's combo flow changed noticeably—what worked before didn't chain the same way anymore. Rather than dwelling on the patch philosophy, this clip demonstrates a practical application of the new stun timing, showing how to adapt combos around the altered properties. The creator uses this as a springboard to explore what else shifted under the hood, hinting at other undocumented changes and potential bugs that emerged from the update. It's the kind of lab-focused breakdown that fighting game players rely on to understand what actually changed when patch notes don't tell the full story.
Oh boy new patch is... well.. You know its funny, I dunno why arc is so against synergy stuff in a tag game, I mean if this is the case why not make a 1v1 game? I mean hell i perfer those over tag games anyway and this patch change is just shameful imo... Whatever the case although no specific character changes were supposed to happen yet, there are some differences.. So…
Show more →Oh boy new patch is... well.. You know its funny, I dunno why arc is so against synergy stuff in a tag game, I mean if this is the case why not make a 1v1 game? I mean hell i perfer those over tag games anyway and this patch change is just shameful imo... Whatever the case although no specific character changes were supposed to happen yet, there are some differences.. So heres a quick example of something you can do with the different stun of supers... Might show off some other unlisted changes and some new bugs glitchs whtaever if im bored enough, but want to play KH3 and hoping that sora
From Clayton chapman (SaishuuKessen)'s YouTube channel