Dragon Ball FighterZ · Combo Video · 2018
SSGSS Goku's combo toolkit in this video demonstrates why execution demands respect despite a relatively straightforward gameplan. Clayton Chapman breaks down the character's auto combo loops and how they scale differently depending on opponent hurtbox size—some characters require pixel-perfect delay timing to connect the second hit, while others allow more lenient windows. The video explores practical damage routing: when max-damage loops aren't feasible, simpler alternatives like a single loop rep into jab, fireball, and hard homing dash still significantly outpace other characters' output for the execution required. Link combos using duck medium into auto combo also deliver solid mileage without demanding frame-perfect precision. What emerges is a character whose combos aren't particularly long, meaning less reliance on team synergy and switching depending on whether the initial hit lands overhead or not. For players willing to lab the character-specific timing nuances, Goku rewards precision with consistent damage across a variety of matchup ranges.
Notes... For a pretty dull character all around blue goku has some pretty executionally demanding combos. A lot of these depending on the character range from doable, to very difficult and quite complex. The one good thing you could say since his combos are not that long, generally for the most part you don't need to switch to much up depending on if you hit with a overhead or…
Show more →Notes... For a pretty dull character all around blue goku has some pretty executionally demanding combos. A lot of these depending on the character range from doable, to very difficult and quite complex. The one good thing you could say since his combos are not that long, generally for the most part you don't need to switch to much up depending on if you hit with a overhead or not at the beginning. When going for max damage the main problem really becomes are you vs a character that is not difficult to do the second hit in the auto combo. Some characters you have to delay it perfectly or else
From Clayton chapman (SaishuuKessen)'s YouTube channel