Teen Gohan's damage output in this combo study breaks down into several distinct routing options, each with its own trade-offs between consistency and raw numbers. Clayton Chapman walks through the practical differences between four-bomb, three-bomb, and two-bomb routes, examining which setups work reliably after jump-ins and which require more specific positioning. The air combo finisher presents a key decision point: committing to a full Dragon Rush limits your damage ceiling on certain routes, while swapping to a fireball can actually yield better results in specific situations. Lightning Legs routes offer a different flavor entirely, with the option to layer in additional fireballs to smooth out the homing dash link, though this comes at a modest damage cost in exchange for meter gain. For smaller characters, there's an additional execution consideration where the final air combo sequence can drop, forcing adjustments to the ending. Rather than presenting one "optimal" path, this breakdown emphasizes understanding when each route applies and what you're sacrificing by choosing one option over another—essential knowledge for anyone looking to adapt Gohan's combos across different scenarios and character sizes.
So complicated but... Notes on each route that might be of value with regards to time and optimization 4 bomb If you do a jump in version and want to do the air combo finisher you can not do the full dragon rush so have to end it early 4 bomb with walk foward M Does not work realistically with a jump in 3 bomb For the jump in version if you want to do a full air combo you…
Show more →So complicated but... Notes on each route that might be of value with regards to time and optimization 4 bomb If you do a jump in version and want to do the air combo finisher you can not do the full dragon rush so have to end it early 4 bomb with walk foward M Does not work realistically with a jump in 3 bomb For the jump in version if you want to do a full air combo you can do the fireball hard instead of throw to get more damage out of it since this will work over throw here in this very specific instance 2 Bomb No problems with anything you do and require no thought process Lightin
From Clayton chapman (SaishuuKessen)'s YouTube channel