Marvel vs Capcom 3 · Tutorial · 2011
A glitch in Marvel vs Capcom 3's Spencer mechanics creates an unexpected advantage in this clip from desk. The video captures a specific exploit discovered in the post-patch build—performed between the March 22nd and April 16th updates—that fundamentally breaks Spencer's grappling system. Rather than behaving as intended, the glitch allows for unblockable or infinitely repeatable sequences that shouldn't exist within normal gameplay. What makes this notable is how cleanly the exploit demonstrates a gap in the game's balance that slipped through even after the initial patch cycle. The channel uses the footage to document the exact conditions required to trigger the problem, making it both a technical breakdown and a reminder of how fighting games can harbor frame-data-level surprises. For anyone interested in Marvel vs Capcom 3's competitive history or the kinds of unintended mechanics that shape early-patch metagames, this serves as a direct example of why developers iterate on balance so aggressively. The title's emphasis on "revenge" hints at the satisfaction of discovering and weaponizing such a flaw before patches inevitably shut it down.
Everything in this video was performed on MvC3 v1.02 (after march 22nd patch but before April 16th patch)
From desk's YouTube channel