Dragon Ball FighterZ · Combo Video · 2018
Goku's corner game gets a thorough workout in this combo lab session, where SaishuuKessen explores maximum damage routes off low hits. The video breaks down multiple damage tiers, from the straightforward tiger knee version that lands consistent 67% combos to the optimized version that pushes the damage ceiling higher. Rather than forcing execution difficulty where it doesn't pay off, the breakdown respects practical execution—the notes emphasize that the basic tiger knee route remains viable if you're not confident in the harder downward Kamehameha variation. For players looking to squeeze extra percentage from corner knockdowns after landing a low, this serves as a reference point for what's actually achievable without sacrificing consistency. The pacing reflects a player testing ideas rather than rushing through flashy examples, which grounds the content in realistic lab work rather than theoretical damage.
Uploading more scraps since not a lot of games right now, still busy with real life stuff/health stuff. As bodys giving me a lot of trouble lately still and having trouble using my hands for to long so not much time for games even if I wanted to. Been months now, ive had surgery before so im getting worried that something might be seriously wrong but will see I guess...So…
Show more →Uploading more scraps since not a lot of games right now, still busy with real life stuff/health stuff. As bodys giving me a lot of trouble lately still and having trouble using my hands for to long so not much time for games even if I wanted to. Been months now, ive had surgery before so im getting worried that something might be seriously wrong but will see I guess...So just some goku aiming for max damage off of a low in the corner. Note wise I guess.. For what its worth you could actually just stick to the most simple tiger knee version that i showed off when the game first came out and s
From Clayton chapman (SaishuuKessen)'s YouTube channel