Bafael breaks down why Vega struggled so badly in Street Fighter IV's vanilla release, examining the character's fundamental limitations and the few bright spots in his matchup spread. The analysis pulls from footage of Makoto0124, one of the only players who found consistent success with the character early on, highlighting the specific execution barriers and charge-time quirks that made Vega unviable at high levels. A memorable segment digs into why certain combo routes—like attempting FADC cancels off rolling attacks—collapsed under the character's unusual timing requirements, forcing players into dead-end sequences that couldn't convert into meaningful damage. The video captures both the technical frustration of playing an undertuned character and the creative problem-solving players attempted anyway, all while maintaining Bafael's characteristic dry commentary on the state of the game's balance.
The only remotely good vanilla vega player was a japanese player by the handle Makoto0124. He had some extremely good sets right at the start of SSF4 for godsgarden online, so if you wanna watch some ancient vega footage, check out https://youtu.be/VXrLuBihIj8?t=1024 with epic sleepy Chris Hu and Yung Art commentary. It happened at like 4am NY time iirc lmao. 6:42 I meant to…
Show more →The only remotely good vanilla vega player was a japanese player by the handle Makoto0124. He had some extremely good sets right at the start of SSF4 for godsgarden online, so if you wanna watch some ancient vega footage, check out https://youtu.be/VXrLuBihIj8?t=1024 with epic sleepy Chris Hu and Yung Art commentary. It happened at like 4am NY time iirc lmao. 6:42 I meant to say you needed to have CHARGE and spend a bar preemptively. I found that mistake while editing but I didn't wanna rerecord it lol. Also that roll FADC combo is extra hilarious because it's impossible to do FADC jab strong
From Bafael's YouTube channel