Bafael examines why Ryu's Metsu Shoryuken remains a weak choice in Street Fighter IV, despite straightforward solutions that could balance it against his other ultra. The video opens with a refresher on how ultras function, then dives into the setup potential for Metsu Shoryuken across both partial and full scenarios. A turning point comes when discussing the move's historical balance treatment—Capcom made no serious effort to address its viability, even though the answers are plainly visible in Evil Ryu's toolkit. Evil Ryu's character design includes near-identical copies of Ryu's ultras yet manages to distribute power evenly between them, proving that competent balance is achievable within the game's existing systems. The gap between what exists and what could exist forms the core argument: Ryu's second ultra remains neglected not due to design constraints, but due to oversight. This analysis cuts past surface-level complaints to expose the mechanics and precedent underlying a character's competitive disadvantage.
The full character ones take so long to make. I thought I'd make a short simple one. But, as it turns out, I had quite a lot to say. No serious attempt has been made to fix Ryu's U2, even though the solutions to make it viable are fairly obvious. In fact, you can see them in Evil Ryu, who has near-copies of Ryu's ultras yet has decent balance between them Timestamps: 0:00 -…
Show more →The full character ones take so long to make. I thought I'd make a short simple one. But, as it turns out, I had quite a lot to say. No serious attempt has been made to fix Ryu's U2, even though the solutions to make it viable are fairly obvious. In fact, you can see them in Evil Ryu, who has near-copies of Ryu's ultras yet has decent balance between them Timestamps: 0:00 - Intro 0:26 - Refresher course on ultras 3:35 - Metsu Shoryuken setups (partial) 8:34 - Metsu Shoryuken setups (full) 11:00 Metsu Shoryuken balance history 15:40 Evil Ryu case study
From Bafael's YouTube channel