EX Kyo's trial mode in King of Fighters presents one of the franchise's most demanding execution challenges. This video breaks down the specific technical hurdles that make these combos notoriously difficult, with detailed input advice for some of the trickiest sequences. Trial 6 requires a precise whiffed rekka cancel into follow-ups—a timing trap many players miss. Trial 8 focuses on clean HCB input execution at proper speed, where sloppy inputs derail the entire combo. Trial 9 stands out as the gauntlet: managing rapid cancel speeds early on, executing another whiffed rekka mid-combo, then finishing with clean repetitions of DP+P into QCF+P chains. The video's approach of isolating problem areas—rather than just showing the full trials—makes it practical for players grinding through these punishing sequences. VesperArcade's difficulty breakdown puts these trials at the extreme end of the execution spectrum, making this guide essential reference material for anyone attempting to master EX Kyo's complete trial set.
Many people ask me my personal opinion on trial difficulty for games. If the scale was 1 out 10 in difficulty MVC3 - 3 SSF4 - 4 3rd Strike - 5 UMVC3 - 5 Blazblue - 9 KOF 13 - 10 Mini blog on EX Kyo trials In general all follow up rekkas can be inputted as QCF+LP/HP. It is better to use LP because you can drive cancel by accident using the HP version…
Show more →Many people ask me my personal opinion on trial difficulty for games. If the scale was 1 out 10 in difficulty MVC3 - 3 SSF4 - 4 3rd Strike - 5 UMVC3 - 5 Blazblue - 9 KOF 13 - 10 Mini blog on EX Kyo trials In general all follow up rekkas can be inputted as QCF+LP/HP. It is better to use LP because you can drive cancel by accident using the HP version if you go too fast. Trial 6 After QCF+K-K you must whiff the QCF+LP and continue the rekkas. Trial 8 Input at a smooth and decent speed. Concentrate on the HCB motions as it is easy to
From VesperArcade's YouTube channel