King of Fighters · Combo Video · 2012
VesperArcade breaks down the trial gauntlet for Ash Crimson in King of Fighters, a character ranked among the toughest execution challenges in the entire game. Mastering charge buffering isn't optional here—it's the foundation for everything that follows. The core technique combines charge inputs like (Charge)D-U+K into (Charge)B-F+P, which appears repeatedly throughout the later trials and demands consistent, second-nature execution. Beyond raw inputs, the trials introduce timing nuances that separate casual attempts from clean clears. Some combos require deliberately moving forward before executing charge commands, achieved by holding forward and delaying the punch button by a tenth of a second to close the distance for the next hit. These micro-positioning adjustments separate someone grinding through the trials from someone who truly understands the character's spacing and momentum. The video also covers the "Sans Culotte" technique—pressing LP-LK-HP-HK in rapid succession—another execution hurdle waiting in the later stages. VesperArcade contextualizes why Ash ranks as a 10/10 difficulty trial compared to other fighting games, establishing what serious players are actually up against when they step into this lab grind.
Many people ask me my personal opinion on trial difficulty for games. If the scale was 1 out 10 in difficulty MVC3 - 3 SSF4 - 4 3rd Strike - 5 UMVC3 - 5 Blazblue - 9 KOF 13 - 10 Mini blog on Ash trials Ash and Leona are by far the most difficult trials in KOF XIII. Both are charge based characters. You need to absolutely master charge buffering…
Show more →Many people ask me my personal opinion on trial difficulty for games. If the scale was 1 out 10 in difficulty MVC3 - 3 SSF4 - 4 3rd Strike - 5 UMVC3 - 5 Blazblue - 9 KOF 13 - 10 Mini blog on Ash trials Ash and Leona are by far the most difficult trials in KOF XIII. Both are charge based characters. You need to absolutely master charge buffering before even attempting to complete either trial. (Charge)D-U+K xx (Charge)B-F+P is very common in almost every trial. To buffer this, input (Charge)DB-UB xx F+P This must be second nature in
From VesperArcade's YouTube channel