Marvel vs Capcom 3 · Combo Video · 2011
trinidadbabyboy breaks down the parry card system in Marvel vs Capcom 3 by testing it against the entire Marvel roster. After discovering the parry card's mechanics, he methodically demonstrates how many hits each character's super requires to parry, the timing windows involved, and the rhythm needed between inputs. Some characters like MODOK and Rocket Raccoon proved challenging, while others fell on the first attempt. The video functions as a practical guide showing parry startup frames, recovery patterns, and strategic pause windows—essential knowledge for players looking to defend against incoming Marvel offense. Rather than just showcasing successful parries, the focus is on consistency and the specific hitcount thresholds for each matchup, making this a technical reference tool as much as an entertainment piece.
I started this project the moment I got my parry card and figured out its perks. This is strictly against the marvel side of the cast. Some were hard (modok, rocket racoon) and others just took one try. I basically just wanted to give people a heads up on how many hits you have to parry, how fast, how slow, and when to pause between hits. I hope this helps. Special Thanks:…
Show more →I started this project the moment I got my parry card and figured out its perks. This is strictly against the marvel side of the cast. Some were hard (modok, rocket racoon) and others just took one try. I basically just wanted to give people a heads up on how many hits you have to parry, how fast, how slow, and when to pause between hits. I hope this helps. Special Thanks: SNOOOOOTCH (intro), and DADOPPEN (music) Songs: FireBrand, Hawkeye and IronFist soundtracks.
From trinidadbabyboy's YouTube channel