Street Fighter V · Combo Video · 2022
Desk uncovers air tech recovery in Street Fighter V—a mechanic that's likely existed since 2016 but went undocumented until Paladin850's discovery three months prior. The system activates during juggle sequences using attacks that don't increment the juggle counter (like Dan's Haoh Gadoken), allowing airborne characters to tech out and fall to the ground. Extensive research turned up almost no online documentation, making this one of the game's best-kept secrets. The video shows the mechanic isolated in training mode, establishing it as a legitimate anti-infinite safeguard rather than a glitch.
I think this has probably been present since the game released in 2016. However I think it could only be demonstrated after certain juggle attacks were introduced. Attacks that didn't add to the juggle counter or actually reset it (like Dan's Haoh Gadoken). Would be awesome to see someone come up with a way of somehow showing it outside of training mode. I did extensive…
Show more →I think this has probably been present since the game released in 2016. However I think it could only be demonstrated after certain juggle attacks were introduced. Attacks that didn't add to the juggle counter or actually reset it (like Dan's Haoh Gadoken). Would be awesome to see someone come up with a way of somehow showing it outside of training mode. I did extensive research to try to find any documentation of this online using any and all search terms you can imagine and could find only a single video with 200 views: https://www.youtube.com/watch?v=eL_AmkqniEg This, as far as I am aware
From desk's YouTube channel