Ultimate Mortal Kombat 3 · Combo Video · 2006
Ermac's midscreen damage potential reaches its theoretical maximum in this UMK3 combo laboratory. EWAShock deconstructs a 100% damage sequence that exists in the mathematical space between practical impossibility and legitimate execution—a distinction the creator carefully clarifies. The combo hinges on precise positioning and frame-tight inputs, with one Teleslam landing in a blockable window due to manual error during recording. The fully optimized version, however, remains completely unblockable and achievable without contrived stage positioning. This clip sits at the intersection of fighting game theory and actual performance capability, demonstrating what becomes possible when a character's moveset is understood at its deepest level. Rather than claiming the game is broken, the video documents what exists within the ruleset when optimization meets deliberate setup execution. For UMK3 players studying Ermac's ceiling or curious about how far combo theory extends, this breakdown reveals both the potential and the precision required to unlock it.
This is a very difficult, essentially impossible to do in game combo without ridiculous setups. It is not meant to show that the game is broken but that mathematically this combo is possible. The second Teleslam is blockable by one frame but that was manually my error, the combo can be performed 100% legit and unblockable. - Follow Shock: Follow KombatNetwork:
From EWAShock's YouTube channel