Mortal Kombat 2 · Combo Video · 2006
Over a year in development, this combo video represents a collaborative effort to document the full potential of Mortal Kombat 2's fighting system. Led primarily by ded with additional contributions from Shock, Konqrr, ChaiN, and DreemerNJ, the collection spans more than 70 distinct combos performed on arcade version 3.1 with only infinite health and infinite time enabled—no debug codes. A significant portion of the combos achieve 100% damage, demonstrating the precision required to execute the game's most demanding sequences. The video's scope covers multiple characters and matchups, revealing how deep the combo system runs beneath the surface of what many players consider a straightforward fighting game. Rather than prioritizing flash over substance, the focus remains on practical, repeatable damage output and system mastery. The editing and presentation emphasize clarity, allowing each combo sequence to breathe and showcase the mechanics at work. For players seeking comprehensive documentation of what's possible in Mortal Kombat 2 without relying on exploits or cheats, this stands as an exhaustive reference that bridges the gap between casual play and technical mastery of the arcade original.
Over a year of collective effort, gathering combos, putting it on the back burner, refining combos, etc. It is finally here. For the past week I have been putting together what hopefully MKII fans will consider as the "be all end all" of MKII combo videos. Most of the comboing was done by ded (psykosonik from MKO), with featured combos from Shock, Konqrr, ChaiN, and…
Show more →Over a year of collective effort, gathering combos, putting it on the back burner, refining combos, etc. It is finally here. For the past week I have been putting together what hopefully MKII fans will consider as the "be all end all" of MKII combo videos. Most of the comboing was done by ded (psykosonik from MKO), with featured combos from Shock, Konqrr, ChaiN, and DreemerNJ. All combos were performed on MKII ver. 3.1 Arcade, and no codes were used other than infinite health and no time limit. Editing by Shock. MKII - Some Kind of Monster - Mortal Kombat II Combo Video The video includes ov
From EWAShock's YouTube channel