Desk dives deep into one of Street Fighter V's most underexplored mechanics: what actually connects when a character is knocked to the ground. Rather than chasing true, inescapable combos, this video prioritizes raw creativity and rarely-seen move properties to construct extended OTG sequences that most players have never considered. The showcase includes a jaw-dropping 49-hit Abigail combo that leans heavily into the character's unique toolset for continuing offense against grounded opponents. The core premise acknowledges the mechanic's inherent limitations—quick rise means many of these follow-ups won't land in a real match—but that's entirely beside the point. What matters here is discovering which moves can touch the ground at all, how they chain together, and what kind of damage output becomes possible when you ignore practical tournament play and focus purely on what the game engine allows. It's a deep systems dive wrapped in the kind of unhinged enthusiasm that keeps the fighting game community engaged. Viewers consistently praise Desk for breathing fresh life into a game many assumed had been fully explored, making this an essential watch for anyone curious about the hidden potential lurking beneath Street Fighter V's surface.
Who knew so much stuff could hit a grounded opponent? 99.9% of the time I constrain myself to only featuring 'true' combos in these videos. Meaning that, after the first hit, the opponent can't escape the sequence. This has meant that any showcase of OTGs in SFV have been extremely limited. For this video I wanted to prioritise showing off extended OTG sequences and rarely…
Show more →Who knew so much stuff could hit a grounded opponent? 99.9% of the time I constrain myself to only featuring 'true' combos in these videos. Meaning that, after the first hit, the opponent can't escape the sequence. This has meant that any showcase of OTGs in SFV have been extremely limited. For this video I wanted to prioritise showing off extended OTG sequences and rarely seen move properties over truly inescapable combos. The opponent can quick rise whenever they hit the ground and the OTG follow ups won't connect but who cares? 49-Hit Abigail combo! Woooooo!!!! If you want to support my
From desk's YouTube channel