Tekken · Combo Video · 2012
Dudley and Sagat's tag team potential reaches absurd levels of difficulty in this technical showcase. The combo hinges on frame-perfect positioning and cross-assault mechanics—Elena must be controlled with a separate input while Dudley executes his juggle sequence, requiring 2P to neutral jump at precisely the right moment so Dudley can advance past her and reach Sagat for the continuation. The payoff lands when Elena taps Dudley to activate an EX counter that KOs Sagat, but only if Dudley hasn't added even a single extra hit before the counter activates. The real challenge emerges from how the game handles life gauges during cross-assault: both characters' health combines when the mechanic starts, then splits again when it ends, making the final hit timing brutally unforgiving. This is less a practical combo and more a proof of concept—the creator's own notes emphasize the frustration of capturing this in versus mode, where the margin for error is essentially nonexistent. Worth watching for the sheer dedication to finding and executing something this elaborate.
Here's an excerpt "...[referring to 3:22]... Here, the 2nd elena is being controlled with my right foot while doing the actual Dud/Elena combo. As Elena initiates the first tag, 2P has to neutral jump to allow Dudley to run past, get to Sagat and continue the combo (otherwise he stops next to 2P Elena). As Dud begins the juggle, 2P gets into position to tap him, activating the…
Show more →Here's an excerpt "...[referring to 3:22]... Here, the 2nd elena is being controlled with my right foot while doing the actual Dud/Elena combo. As Elena initiates the first tag, 2P has to neutral jump to allow Dudley to run past, get to Sagat and continue the combo (otherwise he stops next to 2P Elena). As Dud begins the juggle, 2P gets into position to tap him, activating the EX counter and KO'ing Sagat. If Dudley adds even a single hit before the ex.counter, it won't juggle. There is
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