Tekken · Combo Video · 2012
A 101-hit combo in Tekken that breaks through the game's anti-infinite safeguard, landing well past the typical 99-hit threshold where the system forces opponents into an unjuggleable state. The clip demonstrates creative combo routing designed specifically to circumvent this mechanic, requiring precise sequencing and tag mechanics to build the necessary meter for extended juggle extensions. What makes this notable is the sheer trial-and-error process behind finding a practical path to 100+ hits in standard gameplay—not relying on infinite loops or scramble mode exploitation, but rather careful optimization of normal combos and tag cancels. Viewers immediately recognized the execution difficulty, with the channel's reputation for lab work and discovery making this feel like a genuine breakthrough rather than a routine combo video. The clip captures both the technical precision required and the satisfaction of finding what appears to be a first-of-its-kind solution to a specific system limitation.
Julia (most difficult combo ever!) http://www.youtube.com/watch?v=S21ivOPAVrk In SFxT there is a mechanic in place that means that any normal, special or super that connects after the combo count exceeds 99-hits, immediately puts the opponent into a non juggle-able state and nothing else can combo. I assume that this was put in place to make scramble mode less broken (eg. 1…
Show more →Julia (most difficult combo ever!) http://www.youtube.com/watch?v=S21ivOPAVrk In SFxT there is a mechanic in place that means that any normal, special or super that connects after the combo count exceeds 99-hits, immediately puts the opponent into a non juggle-able state and nothing else can combo. I assume that this was put in place to make scramble mode less broken (eg. 1 player either side, mashing jab = win) but it also means that if/when an infinite is found in regular 2on2 gameplay, it won't be truly 'endless' as, when it
From desk's YouTube channel