2XKO · Combo Video · 2025
Jinx players looking for reliable damage off simple confirms should pay attention to this round-start combo that clears 50% health without requiring Fury or Level 3 meter. The routing works whether you open with a jumping Medium button into the sequence or opt for a grounded approach using 2H as your launcher. What makes this particular combo useful is its accessibility—the execution demands are minimal, making it viable to land consistently during matches rather than reserved for practice-mode scenarios. The video breaks down how air-to-air interactions naturally feed into this damage path, giving you multiple entry points depending on how a round actually plays out. Since the combo functions equally well from round start or mid-exchange, it's the kind of bread-and-butter tool that translates directly into tournament or casual play. KasualZenkai walks through both the jumping and grounded variations so you can adapt based on positioning and spacing.
No Fury, No Level 3 Just a combo that can be done at ROUND START or from any Air to Air interaction. Generally you want to land an jumping M to start BUT the routing can be done on the ground as well if you launch with a 2H. This combo is very easy to do and does over 50% of your opponents health Want the best controller on the market? Try Varmilo FK2: Join this channel to…
Show more →No Fury, No Level 3 Just a combo that can be done at ROUND START or from any Air to Air interaction. Generally you want to land an jumping M to start BUT the routing can be done on the ground as well if you launch with a 2H. This combo is very easy to do and does over 50% of your opponents health Want the best controller on the market? Try Varmilo FK2: Join this channel to get access to perks: Timestamps 0:00 - Intro ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ ► Tune Into The S
From KasualZenkai's YouTube channel