Tekken · Combo Video · 2012
Steve's HP combo in this series entry dives into pure damage scaling with a single move repeated throughout the sequence. The video experiments with visual feedback—an RPG-style hitpoint system—to track how much damage accumulates as the combo progresses and how significantly scaling affects each successive rep. This mechanic-focused approach makes the damage reduction across repetitions immediately visible, turning what could be a dry technical exercise into something with tangible context. The description notes a tool-assisted semi-infinite discovered by jadeshikonapan using speed gems to extend forward movement between hits, raising the question of whether the same result is achievable without external tools. Error1 later pushed the concept further with a separate tool-assisted video attempting to find the maximum possible reps against Sagat, linking both efforts as part of an ongoing community exploration of Steve's combo ceiling. The combo itself sits within a larger "Big Damage!" project, positioning this as a building block rather than a standalone piece—one piece of a broader investigation into how Steve's toolkit handles repetitive hit scenarios and scaling degradation.
The full, big damage combo video!: http://www.youtube.com/watch?v=Fdr6_UKYmhI The RPG hitpoint thing is something I'm playing around with for possible inclusion in the full 'Big Damage!' video. Just to give a visual indication of how much stuff gets scaled. It's interesting here because the same move is being used over and over. I totally forgot to point this out but if…
Show more →The full, big damage combo video!: http://www.youtube.com/watch?v=Fdr6_UKYmhI The RPG hitpoint thing is something I'm playing around with for possible inclusion in the full 'Big Damage!' video. Just to give a visual indication of how much stuff gets scaled. It's interesting here because the same move is being used over and over. I totally forgot to point this out but if you're unaware, jadeshikonapan demo'd a Tool-assisted semi-infinite using speed gems to walk forward quicker/further between each rep. However, I'm thinking that it might be possible without speed gems. Update: Error1 did a
From desk's YouTube channel