Street Fighter V · Tutorial · 2017
Scarecrow's combo arsenal in Injustice 2 ranges from quick bread-and-butter sequences to meter-burn extensions that maximize damage output. This guide breaks down his core combos starting from basic launchers like 11~db1 and b12~db1, then progresses through footsie-confirms like f13~db1 and more involved juggles. Mid-video, the guide explores longer chains that chain f21 into 11 cancels, demonstrating how to link his special moves for consistent conversions. The final section covers trait-enhanced combos—once his trait meter is charged, Scarecrow gains access to significantly expanded routing options, allowing for either ground-based pressure with b2213~dbf3 or aerial sequences that incorporate jump cancels and additional hits. The notation system provided covers both PlayStation and Xbox inputs, making the combos accessible regardless of platform. Each timestamp isolates a specific combo, letting players practice in isolation and build execution muscle memory. This systematic approach helps players understand not just the inputs, but when and why each combo works in real gameplay situations.
PS4: 1=square, 2=triangle, 3=cross, 4=circle XB1: 1=X, 2=Y, 3=A, 4=B B/F/U/D = back/forward/up/down MB = Meter Burn
From ahmz1404's YouTube channel