Skullgirls · Combo Video · 2013
Explore the mechanics and design of a proposed fighter character through this prototype demonstration from SkullgirlsGame. The video focuses on a unique support-based approach to character design, where the featured fighter provides passive benefits to allies rather than entering combat directly. The mechanics highlighted include life steal enhancement and damage amplification as support options. The creator discusses how this framework could expand with additional mechanics like air raid effects, while also noting that the character would retain standard offensive capabilities. This 2013 prototype showcases early-stage game design iteration and the creative problem-solving involved in balancing support roles within a fighting game roster.
One of Molly's proposed mechanics is "support DHCs". In this example, rather than coming in with her super, Molly's super provides support for the point character in the form of adding life steal or extra damage to their move! In a real version of this there would be other options, such as an air raid, and of course Molly will have supers she can come in with, like everyone…
Show more →One of Molly's proposed mechanics is "support DHCs". In this example, rather than coming in with her super, Molly's super provides support for the point character in the form of adding life steal or extra damage to their move! In a real version of this there would be other options, such as an air raid, and of course Molly will have supers she can come in with, like everyone else.
From SkullgirlsGame's YouTube channel