Sagat's combo potential remains a cornerstone of his toolkit across fighting game generations, and this clip explores how his damage routing adapts between Street Fighter 6 and earlier entries. Rather than settling for a single approach, desk breaks down what changes when the same fundamental sequence gets executed in different game engines—how cancels behave differently, where hitstun windows shift, and which follow-ups remain viable or become obsolete. The comparison reveals not just raw damage numbers, but the strategic thinking required to rebuild muscle memory and labbed routes when a character moves to a new system. For players grinding Sagat in SF6, understanding these differences prevents relying on outdated execution patterns and highlights what the new mechanics actually reward.
From desk's YouTube channel