Street Fighter IV · Combo Video · 2010
SSF4's expanded roster brought fresh combo possibilities that didn't exist before. This video challenges players to find new combos—combinations impossible in the original Street Fighter IV—capable of dealing 950+ damage to a dummy character starting at full health and zero stun. The rules keep submissions honest: opponents begin at 100% vitality, meter use stays within four stocks of the Super Combo gauge (set to Refill mode), and duplicates are filtered out to maintain a clean submission pool. The format encourages lab work and creative routing rather than relying on overpowered mechanics or meter loops. At the 700 damage class, competitors must find the sweet spot between ambition and execution—enough damage to rank but not so optimized that the combo becomes impractical or meter-dependent. The challenge frames the game's new tools as a testing ground: which characters and move combinations genuinely opened up in this version? What's the threshold between a solid find and a tournament-viable confirm? This clip captures the early collaborative spirit of combo communities, where players document discoveries and build on each other's work. The 700 Class sits in the middle tier, accessible enough for fresh lab sessions but requiring enough damage to force real optimization.
SSF4 introduced a multitude of new characters and new moves, making way for countless fresh combos. Challenge: Get within 50 points of killing any dummy character using a combo that wasn't possible in SF4. Rule #1: Start the opponent with 100% vitality and 0 stun. Rule #2: Obey gauge limits. (Set S.C. Gauge to Refilll but use only 4 stocks. If you plan on building enough…
Show more →SSF4 introduced a multitude of new characters and new moves, making way for countless fresh combos. Challenge: Get within 50 points of killing any dummy character using a combo that wasn't possible in SF4. Rule #1: Start the opponent with 100% vitality and 0 stun. Rule #2: Obey gauge limits. (Set S.C. Gauge to Refilll but use only 4 stocks. If you plan on building enough meter to use 5 or more bars, set S.C. Gauge to Normal or Max Start so we can verify your method. Keep in mind that super meter charges slower during combos.) Rule #3: No duplicates. (Look through all existing s
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