Street Fighter III · Combo Video · 2023
Twelve breaks down the character's core design philosophy: unconventional movement tools like airdash paired with an invisibility taunt, likely borrowing visual inspiration from other fighting games' experimental designs. The developers compensated for these utilities by crippling damage output across the board — every combo, every hit deals noticeably less than the cast average. That Blasted Salami frames this as a deliberate balance choice, implying the character would have destabilized the game at normal damage values. Useful if you're learning why Twelve feels momentum-starved despite having evasion options most of the cast lacks.
Twelve is very unconventional and was likely inspired by the Darkstalkers series, having an airdash and even an invisibility taunt. The developers were probably afraid of how such a character would upset balance, so left Twelve's damage pitifully low. A Complete Starter Guide to Third Strike: https://bit.ly/ThirdStrikeCompleteOverview Klaww (main writer):…
Show more →Twelve is very unconventional and was likely inspired by the Darkstalkers series, having an airdash and even an invisibility taunt. The developers were probably afraid of how such a character would upset balance, so left Twelve's damage pitifully low. A Complete Starter Guide to Third Strike: https://bit.ly/ThirdStrikeCompleteOverview Klaww (main writer): https://twitter.com/klaww__ Fugo (recorder and co-writer): https://twitter.com/Fugo3s Zülfikar (designer): https://twitter.com/7ulfikeay Sean (motion graphics): https://twitter.com/TBS_Sean Arya
From That Blasted Salami's YouTube channel