Anti Law: How to Avoid Law's Key Move f,f,f+3 for a big damage punish S2 TEKKEN™7 is a Tekken tutorial uploaded by Forest Tekken Videos in 2019. This tutorial breaks down the juggles, wall carry, launchers, and frame-perfect punishment that drives competitive Tekken play — the kind of execution-and-strategy detail you can take into your own training mode. From the original post: "Sidewalking LEFT is the answer. Law's f,f,f+3's recovery time is longer than most f,f,f+3s, and its startup is also slower. If you're already Sidewalking when Law does it, it's still likely to make it miss for an easy whiff punish launch."
Sidewalking LEFT is the answer. Law's f,f,f+3's recovery time is longer than most f,f,f+3s, and its startup is also slower. If you're already Sidewalking when Law does it, it's still likely to make it miss for an easy whiff punish launch. But the best and most consistent tactic is to start to sidewalk after Law has started to do f,f,f+3. You can sidewalk it either way, too.…
Show more →Sidewalking LEFT is the answer. Law's f,f,f+3's recovery time is longer than most f,f,f+3s, and its startup is also slower. If you're already Sidewalking when Law does it, it's still likely to make it miss for an easy whiff punish launch. But the best and most consistent tactic is to start to sidewalk after Law has started to do f,f,f+3. You can sidewalk it either way, too. Tip for Law players: do 1,2,2 instead if the opponent is good at making slash kick miss. Or, get them to crouch by doing some full crouch moves, then try to f,f,f+3. Law's slash kick is a good mid mixup option for slide, de
From Forest Tekken Videos's YouTube channel