Street Fighter V · Tutorial · 2017
RED HOOD's combo arsenal in Injustice 2 rewards players who master cancels and juggle extensions. This guide breaks down his core combo routes across different scenarios, from simple starter-into-special chains to mid-screen knockdown setups that build momentum into the corner. The notation timestamps walk through foundational patterns—basic d2 and b23 cancel sequences that form RED HOOD's bread-and-butter gameplan—before progressing toward more involved starters that chain multiple buttons into his signature moves. The second half introduces meter-burn applications, showing how spending bar opens access to extended juggle sequences and guaranteed followups that shift his damage output considerably. What makes these combos practical is their routing flexibility: the guide emphasizes that multiple button sequences lead into the same cancels, giving players options based on what they hit during neutral or pressure. That adaptability matters when trying to convert random pokes or blocked strings into meaningful damage. Whether you're mapping out his corner carry potential or figuring out how to maximize knockdown situations, this breakdown handles both no-meter fundamentals and bar-enhanced extensions. The clear input notation and timestamped examples make it straightforward to load these into the lab and test different cancel timings at your own pace.
PS4: 1=square, 2=triangle, 3=cross, 4=circle XB1: 1=X, 2=Y, 3=A, 4=B B/F/U/D = back/forward/up/down MB = Meter Burn
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