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108-Hit, 100% Damage Dan Combo

Combo Video · 2021

A 108-hit combo that pushes the game to its limits. desk documents the technical breakdown that occurs when the combo counter climbs past 80 hits—the game engine begins dropping inputs and introducing lag, forcing restarts mid-sequence. The clip captures multiple failed attempts where frame drops derail the routing, alongside successful execution that avoids the worst of the stuttering. It's a fascinating look at how fighting game engines handle extreme combo situations, where the sheer number of active hit effects and state tracking pushes performance to a breaking point. The final version clears all 108 hits and deals 100% damage, but not without the game actively resisting the attempt. For players interested in combo theory and engine behavior under stress, this is a rare window into what happens when you ask the system to do more than it was designed to handle.

Original YouTube Description

The game literally tried to stop me doing this combo. I have several clips of it lagging 3/4 frames and eating my inputs when the counter gets above 80, causing me to drop the combo. You can even see it happening in this clip at 82-hits. If you want to support my channel... Check out my band: You can now buy every track I've ever released here for under £10:…

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The game literally tried to stop me doing this combo. I have several clips of it lagging 3/4 frames and eating my inputs when the counter gets above 80, causing me to drop the combo. You can even see it happening in this clip at 82-hits. If you want to support my channel... Check out my band: You can now buy every track I've ever released here for under £10: https://megadesk.bandcamp.com/album/capacity I've also done an arrange album which you can download for free he

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From desk's YouTube channel