Street Fighter V · Combo Video · 2017
VesperArcade breaks down the early balance changes discovered during Street Fighter V Arcade Edition's PlayStation Experience build, with particular focus on Ryu's newly added move—the Joudan Sokuto Geri, his classic high-angle kick technique. The video examines what this addition means for Ryu's gameplan and explores the broader universal adjustments being tested for the arcade version. Rather than a full match showcase, this is a deep-dive analysis of emerging mechanics and character adjustments from an early playable build, drawing on reports from multiple community sources to piece together the scope of changes coming to the game. If you're tracking how Ryu's toolkit evolved during the Arcade Edition rollout or curious about what universal mechanics shifted in this balance pass, this breakdown provides the early findings from hands-on experience with the build.
Street Fighter V Arcade Edition had a playable build at the Playstation Experience which allowed players to find some early balance changes. We discovered that Ryu now has a new move which is his classic Joudan Sokuto Geri, also known as his Donkey Kick. I breakdown what I can on the new move as well as universal changes that were reported for SF5. Sources: AE Facebook…
Show more →Street Fighter V Arcade Edition had a playable build at the Playstation Experience which allowed players to find some early balance changes. We discovered that Ryu now has a new move which is his classic Joudan Sokuto Geri, also known as his Donkey Kick. I breakdown what I can on the new move as well as universal changes that were reported for SF5. Sources: AE Facebook Group Various YouTube & Twitter Pages http
From VesperArcade's YouTube channel