Street Fighter V · Combo Video · 2021
A fresh juggle system opens up entirely new combo pathways in this deep-dive breakdown. When opponents get caught during air-movement states—wall jumps, Rashid's V-Skill 2, or similar aerial maneuvers—the resulting juggle opportunities fundamentally reshape how combos flow. The video explores these newly viable sequences across multiple scenarios, testing what becomes possible when characters are knocked out of these specific states. Much of the testing didn't make the final cut, but what's included demonstrates how significantly this mechanic shift impacts the game's combo landscape. Viewers consistently note the sense of playing an almost entirely different game, and the air-combo implications suggest deeper systemic changes than surface-level combo routing. This isn't just a catalog of neat sequences—it's an exploration of how a single state change cascades through an entire fighting system, creating fresh discovery space for players willing to lab the possibilities.
This happens when the opponent is hit out of an 'air-movement' state. Like a wall jump with Chun/Claw, Rashid's V-Skill 2, Fang's weird flying thing etc. A huge amount of the time spent making this video was just testing lots and lots and lots of stuff. Unfortunately most of it wasn't juicy enough to go into the video. If you want to support my channel... Check out my…
Show more →This happens when the opponent is hit out of an 'air-movement' state. Like a wall jump with Chun/Claw, Rashid's V-Skill 2, Fang's weird flying thing etc. A huge amount of the time spent making this video was just testing lots and lots and lots of stuff. Unfortunately most of it wasn't juicy enough to go into the video. If you want to support my channel... Check out my band: You can now buy every track I've ever released here for under £10: https://megadesk.bandcamp
From desk's YouTube channel