Street Fighter 6 · Combo Video · 2026
Fighting games aren't made for the FGC is a Street Fighter 6 combo video uploaded by James Chen (jchensor) in 2026. Featuring Guile. This video showcases the high-level fighting game execution and advanced combo routing — the kind of drive system mechanics, modern combo routes, and frame-perfect punishes that defines competitive Street Fighter 6 play. From the original post: "Every dev is chasing perfect balance. James thinks that's exactly why so many fighting games feel dead to the people actually paying for them."
Every dev is chasing perfect balance. James thinks that's exactly why so many fighting games feel dead to the people actually paying for them. The hardcore scene and the 90% who buy the game do not want the same thing, and when developers build for the experts, they lose the casual player who just wants to land a Falcon Punch and feel like a god for a second. James makes the…
Show more →Every dev is chasing perfect balance. James thinks that's exactly why so many fighting games feel dead to the people actually paying for them. The hardcore scene and the 90% who buy the game do not want the same thing, and when developers build for the experts, they lose the casual player who just wants to land a Falcon Punch and feel like a god for a second. James makes the case for why the avatar costumes, the auto combos, and the player who grinds two and a half years to hit Master are the real audience, not the top players arguing about whether Guile is broken. Balance matters, but feel i
From James Chen (jchensor)'s YouTube channel