Street Fighter V · Combo Video · 2018
Bafael breaks down defensive and punishing strategies against a featured fighter's offensive pressure in this 2018 fighting game analysis. The video outlines interrupt timings, block positioning, and damage conversion following successful defensive reads. Viewers learn how to distinguish between light, medium, and heavy variations of the opponent's attacks, each requiring different responses—from immediate punishment to respect or reversal options. The breakdown covers frame advantage windows and situational mixup opportunities that arise from blocking specific attack types. Designed for players looking to improve their defensive toolkit and turn blocked attacks into offensive advantage, the video combines practical fighting game theory with actionable gameplay decisions.
Recap and for those who hate watching videos: - If Kage cancles st/cr HP into any stomp, try to interrupt with a 3-4 frame normal - If kage cancels into stomp from anything else, try to do delayed light normal which blocks fast stomps but CHs heavy stomp. - If you get the interrupt, do a CH light normal combo to beefy damage. - If you block heavy stomp, respect it or…
Show more →Recap and for those who hate watching videos: - If Kage cancles st/cr HP into any stomp, try to interrupt with a 3-4 frame normal - If kage cancels into stomp from anything else, try to do delayed light normal which blocks fast stomps but CHs heavy stomp. - If you get the interrupt, do a CH light normal combo to beefy damage. - If you block heavy stomp, respect it or invincible reversal. If you block medium stomp, mix kage up. If you block light stomp, punish it with a light normal, but I don't think most kages will use light stomp much. - Regardless, high block and watch for EX stomp which is
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