Dante Combo Changes is a fighting game combo video uploaded by ProzacStylings in 2012. This video showcases the high-level fighting game execution and advanced combo routing — the kind of creative routing, frame-perfect timing, and character-specific execution that defines competitive fighting game play. From the original post: "Proof of Point for some elementary changes in the way Dante has to do combos to get damage now. The first combo is clearly more "complicated", longer, has more attacks, etc. And yet, the second one does more damage."
Proof of Point for some elementary changes in the way Dante has to do combos to get damage now. The first combo is clearly more "complicated", longer, has more attacks, etc. And yet, the second one does more damage. Because of the way Damage Scaling brings Dante's damage to ROCK BOTTOM, now, Dante's combos can no longer achieve better raw damage just by adding on to the end of it. Dante's combos, when it comes to raw damage, must now be about packing as much Impact as possible into the beginning of the combo, in terms of Hit Count. This comparison has inspired me to start working on a High
From ProzacStylings's YouTube channel