Tekken 7 · Combo Video · 2022
Rage Arts in Tekken 7 are high-commitment defensive tools—they launch on block but leave you vulnerable if they whiff or get sidestepped. The core counter is spacing: stay just outside throw range so the startup frames eat your block or whiff entirely. If blocked, most Rage Arts recover slow enough for a full combo punish. Sidestepping during startup is safer than trying to interrupt mid-animation. The trade-off is real—landing one turns the round, but predictable usage gets you launched. That Blasted Salami breaks down the practical spacing and punish routes to make them a liability instead of a panic button.
From That Blasted Salami's YouTube channel