Combo Video · 2025
Part 6 of a series exploring platform knockoff mechanics in a fighting game. YEETSmash tests progressively harder difficulty levels to determine at which point the featured character can no longer be launched off the stage using a forward smash attack. The video documents each round as the challenge intensifies, with the opponent's resilience increasing throughout. Designed for viewers interested in game balance, knockback scaling, and how characters handle edge recovery under mounting pressure. This installment continues the incremental difficulty progression established in earlier parts of the series.
The title explains it all, everyone got their forward smash, and bowser gets increasingly harder to knock off...
From YEETSmash's YouTube channel