Yun's 12 Palm combo receives a harsh reality check in this comparison between AE and 2012. Desk wanted to record the full sequence but discovered the nerf hit hard—Yun now lands only 9 kara-palms instead of the reliable 10 from the previous version. The video cuts between regular gameplay and slow-motion footage to isolate the forward momentum generated by each kara palm strike, revealing just how much distance these hits cover. A Genei Jin comparison highlights the reduced duration of the Ultra in 2012, further constraining Yun's offensive tools. The slower segments also serve as a stress test for Desk's newly acquired capture card, showcasing the kind of clarity needed to break down frame-by-frame execution. For players labbing Yun, this clip documents a significant damage and combo consistency loss that defined the transition between versions.
I wanted to record a 12 palm combo only to realize that it no longer works in 2012. So decided to do a quick genei jin comparison (showing the shorter GJ length in 2012) and demo the combo in regular AE. You can see that Yun gets only 9 kara-palms in 2012, whereas before he always got 10. The extra slow-mo goodness shows the insane forward movement of the kara palm and was…
Show more →I wanted to record a 12 palm combo only to realize that it no longer works in 2012. So decided to do a quick genei jin comparison (showing the shorter GJ length in 2012) and demo the combo in regular AE. You can see that Yun gets only 9 kara-palms in 2012, whereas before he always got 10. The extra slow-mo goodness shows the insane forward movement of the kara palm and was also an excuse to test out my brand new capture card, ready for SFxT :) As you can tell, I'm still waiting for my SFxT and I don't really want to play any other games until then :(
From desk's YouTube channel