Street Fighter 6 · Combo Video · 2024
Justin Wong addresses the "death of neutral" debate in Street Fighter 6 — the recurring community complaint that modern systems trivialize spacing and footwork through mechanic overload. The top comment nails the counterargument: complaints about "neutral skips" often mask resistance to game evolution rather than actual design failure. Wong's framing separates footsies (distance control during pressure) from neutral (the neutral state itself), arguing that neutral hasn't disappeared, it's just compressed relative to offense and setplay. The matched pairs in comments — cheap character-specific neutral skips versus universal system mechanics — highlight a real design split between older and current fighting game philosophy.
Are fighting games too easy nowadays? A lot of people seem to think so. Let's talk about it! Join this channel to get access to perks: This video is brought to you and sponsored by Skytech Gaming. Shoutouts to my editors
From Justin Wong's YouTube channel