What happens when the Smash Bros cast fights at their actual canonical heights? This reaction video explores that fascinating thought experiment, diving into how drastically the game's balance and mechanics would shift if characters like Bowser, Donkey Kong, and Kirby matched their true sizes from their respective franchises. The developers made enormous adjustments to create a playable fighting game where wildly different characters could compete on equal footing—height normalization being one of the most fundamental changes. Hungrybox reacts to seeing these characters scaled to canon proportions and breaks down just how unrecognizable matchups would become under those conditions. Some characters gain or lose massive advantages depending on their actual size, while others become nearly unplayable in their true form. It's a compelling look at the invisible design work that goes into making a roster as diverse as Smash's function as a competitive and casual fighting game.
The developers of Smash Bros needed to change A LOT about characters to make the game work, but did you know just how much? Perhaps the biggest challenge was making the characters work with each other based on size, but now changed back to canonical height! Check out and support the content here: Watch streams at: Social Media: Connect with Liquid fans across the globe on…
Show more →The developers of Smash Bros needed to change A LOT about characters to make the game work, but did you know just how much? Perhaps the biggest challenge was making the characters work with each other based on size, but now changed back to canonical height! Check out and support the content here: Watch streams at: Social Media: Connect with Liquid fans across the globe on Liquid+ Video editor:
From Hungrybox's YouTube channel