Street Fighter V · Tutorial · 2016
FANG's Super in Street Fighter V opens up several practical combo routes depending on your spacing and positioning. This breakdown covers three distinct setups: a straightforward crouch medium punch cancel into Super, a more intricate juggle sequence using back-forward light kick, and a reset variation that weaponizes a crossup. The second example demands particular attention to timing—canceling the Super too quickly will drop the combo, so delaying the activation slightly is essential to maintain the link afterward. The reset showcases an alternative path by routing crouch heavy punch into dash-punch light kick instead, which sends the opponent across the screen and opens the door to a V-Trigger combo. Each route trades execution difficulty for positioning control or damage scaling, making them useful in different situations. The video emphasizes the importance of practice mode familiarity, especially for the juggle timing that catches most players off guard at first glance. Whether you're looking to optimize damage off a basic confirm or exploring how resets can swing momentum, these examples provide concrete tools for expanding FANG's offensive toolkit.
First example is just cr.MP xx Super. Then juggling with b, f+LK The 2nd is j.HP, cr.HP xx d,u+P xx super. Then hitting with the 2nd hit of cr.HP after you land. For the reset, it's the same as example 2 but we're canceling that cr.HP into dp+LK, which crosses the opponent up. Then st.HP xx V-Trigger, st.HK, cr.MP xx b,f+MP. The timing on the launch into super combo (in the…
Show more →First example is just cr.MP xx Super. Then juggling with b, f+LK The 2nd is j.HP, cr.HP xx d,u+P xx super. Then hitting with the 2nd hit of cr.HP after you land. For the reset, it's the same as example 2 but we're canceling that cr.HP into dp+LK, which crosses the opponent up. Then st.HP xx V-Trigger, st.HK, cr.MP xx b,f+MP. The timing on the launch into super combo (in the 2nd example) is tricky at first, if you cancel as quickly as possible, you won't be able to combo afterwards. The trick is to delay the super activation a little. It's not too tough to get used to if you practice it a bit
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