Street Fighter 6 · Tutorial · 2026
New fighting games are all math is a Street Fighter 6 tutorial uploaded by James Chen (jchensor) in 2026. This tutorial breaks down the drive system mechanics, modern combo routes, and frame-perfect punishes that drives competitive Street Fighter 6 play — the kind of execution-and-strategy detail you can take into your own training mode. From the original post: "Frame data. Input buffers. Punish windows. Modern fighting games turned combat into a spreadsheet..."
Frame data. Input buffers. Punish windows. Modern fighting games turned combat into a spreadsheet... but it wasn't always like this. In this video, we break down why old fighting games like Super Turbo and Vampire Savior played on feel while Street Fighter 6 and Tekken 8 play like math. Videos produced by Hansei GG
From James Chen (jchensor)'s YouTube channel