Super Smash Bros. · Combo Video · 2019
Techboy's handoff compilation centers on the character's chaingrabs as a stylistic alternative to wobbling—the sustained grab loop that dominates Ice Climbers play. Handoffs require partner repositioning mid-chain to extend combos, trading guaranteed damage for creative flow. The 146% last-stock sequence at 2:28 demonstrates the practical risk: handoffs leave openings that wobbling doesn't. Wobbles' linked FAQ (in the description) breaks down the mechanical difference and execution path. Notable absence: Chudat, Nintendude, Army, and Dizz clips, narrowing the focus to mid-level regional footage rather than established pro lineups.
"YOU CAN'T ESCAPE!" The Ice Climbers have potential to be one of the most exciting characters in Smash, their extremely unique design as a character allows for some of the most creative and powerful combos possible in the right hands. They may have their weaknesses, but when a good Ice Climbers is on point, there's not much else like it in Smash. (I highly recommend watching…
Show more →"YOU CAN'T ESCAPE!" The Ice Climbers have potential to be one of the most exciting characters in Smash, their extremely unique design as a character allows for some of the most creative and powerful combos possible in the right hands. They may have their weaknesses, but when a good Ice Climbers is on point, there's not much else like it in Smash. (I highly recommend watching Wobbles at Evo 2013 if you're interested in seeing ICs at their finest) Thanks for watching! PS: If you're interested in learning more about handoffs and how they differ from wobbling, or are interested in learning how t
From GR.'s YouTube channel