Combo Video · 2025
YEETSmash explores a platform challenge across multiple attempts, testing which fighters can remove Kirby from the stage without using a jump. Part 2 continues the experiment with fresh matchups and results. The featured character proves surprisingly mobile in one standout moment, successfully returning to the platform in a way that defies initial expectations. This clip captures the unpredictable outcomes when standard movement restrictions reshape how characters interact during combat. The compilation format emphasizes both successful and failed attempts, revealing which fighters possess the tools to overcome the self-imposed limitation. A follow-up to the original series, this installment delivers the kind of creative constraint-based testing that fighting game communities enjoy exploring.
From YEETSmash's YouTube channel