Tekken 7 · Combo Video · 2017
Dinosaur's technical breakdown of Tekken 7's Crush system — High, Low, and Powercrush mechanics — alongside hitbox and hurtbox interactions. The guide covers wind-up frame data for Crush moves and Rage Arts (linked in the source), plus edge-case interactions that exploit the game's collision detection. Rage Arts receive specific attention as a mechanic that interacts unpredictably with certain evasion tools. Frame data reference and glossary terms provided for lab work.
An in depth examination of the Crush System; High, Low and Powercrush, written by tournament veteran Dinosaur. This tutorial also covers Hitbox and Hurtbox Interactions, Rage Arts, and some general Tekken jankiness. Wind-up frames for Crush moves and Rage Arts: http://imgur.com/a/Y83Fi To see Tekken Tutorials before they're published, or contribute, check out the project…
Show more →An in depth examination of the Crush System; High, Low and Powercrush, written by tournament veteran Dinosaur. This tutorial also covers Hitbox and Hurtbox Interactions, Rage Arts, and some general Tekken jankiness. Wind-up frames for Crush moves and Rage Arts: http://imgur.com/a/Y83Fi To see Tekken Tutorials before they're published, or contribute, check out the project over at Tekken Zaibatsu: http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=132429 Dinosaur's Twitter if you have any questions or comments: https://twitter.com/EvilGregJackson Join the conversation over on Faceb
From That Blasted Salami's YouTube channel