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DMC5 ▰ This Is Why Vergil Will Soon Be Playable【Devil May Cry 5】

Guilty Gear · Tutorial · 2020

A modded Devil May Cry 5 showcase featuring a playable Vergil build equipped with summoned swords, demonstrated by channel creator Xuses. The mod, developed by Dante & Raz0r, pushes the game's damage output to extreme levels—so much so that the creator deliberately avoids activating Devil Trigger to keep the footage comprehensible. Performance takes a noticeable hit once the sword summoning effects activate, with frame rates dipping from 160+ fps down to 80–120 fps depending on how many swords fill the screen at once. The video documents both the raw destructive potential of this particular mod setup and the technical trade-offs required to run it on high-end hardware. For players interested in exploring fan-made content that fundamentally alters DMC5's combat mechanics, this serves as a practical look at what's possible within the modding community and the hardware demands such mods can impose.

Original YouTube Description

Thanks to Dante & Raz0r we now have a playable version of Vergil with summoned swords. Damage is off the charts which is why I didn't activate DT. Playable version can be found here: I play on 2k resolution with everything maxed out at 160+ frames. Soon as I activate swords the frames drop down to 100-120. If there's multiple on screen it can go as low as 80 (that's why you…

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Thanks to Dante & Raz0r we now have a playable version of Vergil with summoned swords. Damage is off the charts which is why I didn't activate DT. Playable version can be found here: I play on 2k resolution with everything maxed out at 160+ frames. Soon as I activate swords the frames drop down to 100-120. If there's multiple on screen it can go as low as 80 (that's why you will see some slow down in the video) Music: MY RECORD

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From Xuses's YouTube channel