TEKKEN: How to Deal with Yoshimitsu's 10 string #2 is a Tekken tutorial uploaded by cutcc in 2014. Featuring Yoshimitsu. This tutorial breaks down the juggles, wall carry, launchers, and frame-perfect punishment that drives competitive Tekken play — the kind of execution-and-strategy detail you can take into your own training mode. From the original post: "Ooh, actually this 10 string has even more weaknesses. According to Karan Battu "You can also just duck the third hit and punish. Of course the NSS version of 1,2,1 ends with a mid..."
Ooh, actually this 10 string has even more weaknesses. According to Karan Battu "You can also just duck the third hit and punish. Of course the NSS version of 1,2,1 ends with a mid... stupid Yoshi" According to 牙籤 5。 121→left side walk 6。 1214222→two side move 7。 12142224→15F launch combos(or faster than15F counter combos) According to Josh Chen Yoshi's 10-hit. Yoshi has…
Show more →Ooh, actually this 10 string has even more weaknesses. According to Karan Battu "You can also just duck the third hit and punish. Of course the NSS version of 1,2,1 ends with a mid... stupid Yoshi" According to 牙籤 5。 121→left side walk 6。 1214222→two side move 7。 12142224→15F launch combos(or faster than15F counter combos) According to Josh Chen Yoshi's 10-hit. Yoshi has several... and there are two starters: - 1,2,1,"4" - 4,4,2,2 For 1,2,1,4 starter, as Karan pointed out, "4" is a high, so duck into ws launcher would work. The "1" before the 4 is high in 1SS (and has delay) and mid in
From cutcc's YouTube channel