Momochi's Ryu in the SF6 Closed Beta showcases frame-trap pressure and consistent damage routing from mid-range spacing. DeadAceBS reacts to multiple sequences where Ryu's Drive Rush combos convert into knockdown situations, with particular focus on the fireball setup into throw mixups. The source footage isolates decision-making in neutral — how Momochi spaces normals to bait reversals before committing to overhead or low strings. Ken appears in comparative moments, highlighting the character-specific toolkit differences in early SF6 build.
Let's react to Momochi playing Ryu in the SF6 Closed Beta. Is he the best Ryu so Far? Join The Stomp Club ► Insta
From DeadAceBS's YouTube channel