Marvel vs Capcom 2 · Combo Video · 2018
MvC2: Guile Combos Throw by SirNoobel [Then Tech-Hit] is a Marvel vs Capcom 2 combo video uploaded by Romneto in 2018. Featuring Guile, Hulk, and Zangief. This video showcases the high-level fighting game execution and advanced combo routing — the kind of team synergy, assist setups, infinites, resets, and high-damage routing that defines competitive Marvel vs Capcom 2 play. From the original post: "Since the Assist (Iceman) was still in hitstun (from Guile's Flash Kick) when the Guile Air-Throw activated, the game engine registered the throw as part of the combo."
Since the Assist (Iceman) was still in hitstun (from Guile's Flash Kick) when the Guile Air-Throw activated, the game engine registered the throw as part of the combo. The fascinating element is that Charlie escaped the combo by tech hitting the throw. In most cases it is not possible to escape combos in MvC2, but this is a special exception since it involves a throw. The…
Show more →Since the Assist (Iceman) was still in hitstun (from Guile's Flash Kick) when the Guile Air-Throw activated, the game engine registered the throw as part of the combo. The fascinating element is that Charlie escaped the combo by tech hitting the throw. In most cases it is not possible to escape combos in MvC2, but this is a special exception since it involves a throw. The only types of throws that cannot be escaped (tech-hit) are command throws (Spiderman Web Throw, Hulk Gamma Tornado, Zangief Spinning Piledriver, Omega Red Carbonadium Coil).
From Romneto's YouTube channel